• Write a concise and interesting paragraph here that explains what this course is about
  • Write a concise and interesting paragraph here that explains what this course is about
  • Write a concise and interesting paragraph here that explains what this course is about
  • Write a concise and interesting paragraph here that explains what this course is about
  • Write a concise and interesting paragraph here that explains what this course is about
  • The purpose of this discussion section is to provide students with an introduction to the complex relations between public schools and the greater society through weekly discussions and writing assignments that will further develop a critical understanding of the philosophical, theoretical, political, and socio-economic conditions that have molded American education. Students will examine not only the history and goals of American education but will also unpack the ideologies (conscious and unconscious social assumptions) pertaining to schooling

  • UIUC Department of Educational Policy Studies

    UIUC Department of Educational Policy Studies


    Students in EPS 201 will examine throughout the semester the foundations of American education. Much of the reading is a historical analysis in order to demonstrate how and where issues and themes in contemporary education have developed. Students will identify and analyze cultural, historical, political, and social influences that have shaped what we know as the field of education. Moreover, through historical analysis and in-class discussion and activities, students will critically analyze contemporary educational issues.

  • Computers have changed our worlds in ways never imagined. As we spend our time instant messaging and emailing, the world is claiming people from every corner of the earth through online games, simulations and virtual reality! The focus of this course is Computer-assisted instruction (CAI) and its relation to classroom teaching with a particular emphasis on games, simulations and virtual reality.

    Video games, robots, simulations and virtual reality are emerging as the latest technologies in k-12 classrooms for teaching and learning. Specifically, this course investigates the application of video games, robots, simulations and virtual reality to classroom teaching and learning. It provides students with computer assisted instruction using 1) a theoretical framework for understanding the dynamics of gaming, robots, simulations and virtual reality 2) an opportunity to expand their awareness of specific issues related to computer related use of video games, robots, and virtual worlds and 3) a process to explore various methods related to research and practice using simulations and virtual reality applications.

    This course is available to upper level undergraduates and graduate students in Master's and Ph. D. programs throughout the university.